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Warm Up
Warm Up
Soccer drills
Basketball drills
Fitness Tests



Warm ups are vital before doing any physical activity. Warming up removes stiff muscles.

They get the blood pumping through the body and the heart beating.

Here are some enjoyable activities that will warm up students before any physical activity is performed.

NOTE: These games are for Primary and Secondary school students.












Animal Game

Required: Play area
Players: Small to medium groups

You need at least 10 kids playing including a caller. All the players must first line up in front of the caller, and the caller whispers an animal name to each player that they will be in the game. Once all the names are given out, the caller gives them ten seconds to run around. Afterwards, the caller starts calling animals out. When the caller calls an animal, that person has to run from everyone and all the other players have to tag that person to get him or her out, but the caller doesn’t have to wait until the person is out to call the next animal. The caller can call another animal before or after the person is tagged, it’s up to the caller. This goes on until there are only two players left. The remaining players must go to a designated area with boundaries to do a sudden death. They do the same thing, but this time they are not allowed to step out of the boundaries. If they step or are tagged, they are out and the last one standing is the winner. The winner will be the caller in the next game.

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Blob Tag

Required: Large play area
Players: Medium to large groups

You start this tag game with two people as the blob. They have to lock their arms together and cannot come apart. Once the blob tags someone, they become part of the blob and add to the end. The blob becomes bigger and bigger. Only the ends of the blob can tag someone, so players can run through the blob, if possible without getting tagged.

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Fox Hunts Squirrel

Required: Large play area
Players: Large groups

You need players to be trees, players to be squirrels (half of tree total plus a few) and a few players to be the foxes. For a class size of 22, assign 12 kids be trees. Each of those players will pair up with another to be one tree, which will give you 6 trees. There will be 8 squirrels. This is to create the problem of not enough trees for all the squirrels. There are also two foxes to catch those loose squirrels. For a group of 40, have 22 kids be trees giving you 11 trees, 14 squirrels and 4 foxes.
The trees go out into the play area first. Two people become a tree by standing face to face and holding hands with arms raised over their heads. Once the trees are into position you send out the squirrels to find a home. A squirrel must stand underneath the raised arms to be in a tree. If a squirrel has no home he goes to another squirrels home tap them on the shoulder. That squirrel must leave his home out the other side of the tree and find a new home. Give the squirrels a few minutes of establishing
a cycle of tree swapping. Once this has been done, send in the foxes and they are to tag any loose squirrels. Those squirrels tagged are to sit out of the game. After a few squirrels are tagged, start taking away one or two trees (Have someone come in with a chain saw to remove the trees - they will notice that this is changing the squirrel’s habitat. After the kids have played this game then let them choose what they would like to be. You’ll find most players will want to be squirrels and foxes, and few will be trees if any at all. Play out the game and then talk about what went wrong.

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Hula-Hoop Tag

Required: Gym floor and Hula-Hoops
Players: Medium to large groups

Pick 2-4 players to roll Hula-Hoops that will be positioned across both sides of the play area or gym floor. Have the rest of the players line up across the width of the gym floor. Players will run from one end of the gym floor to the other trying not to touch or be tagged by the rolling Hula-Hoops from the players on the side of the play area. As players are tagged they will join the rollers on the sides with additional Hula-Hoops to tag existing runners. Great game idea for PE teachers and kids will beg to do this again.

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Snake Tag

Players: Small to large groups.

Start out with three to four in a group. Try to get as many groups as possible and leave a person as “It”.
Have the members of each group attach together by holding onto the waist of the person in front of them to form a snake. The person in front is the head and the person in back is the tail. To start, the person that is “It” must catch the tail of one of the snakes and attached to it. If he is successful, the head must come off and he is now “it”. You are to twist and turn your snake to keep from loosing your head.

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Toilet Tag

Players: Small to large groups

One person is to be “It”. Players are to run back and forth to the two different safety areas. If tagged they have to go down on one knee and have one arm up. The arm should be displayed so that the elbow is bent and wrist is bent above the elbow. They are to stay in that position until someone else frees them. To be freed, another player has to sit on their knee and push their hand down as if they were flushing a toilet. The tagged player must also make the sound of a toilet flushing while doing this. If caught that person is also a toilet and the toilet becomes another “It”.

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Required: Playground or large area
Players: Small to medium groups

Mark off two goals approximately 50 feet (15 meters) apart. Between the goals, off to one side, have a ten-foot square for the zoo. Choose one player to be the zookeeper and have them stand in the center of the play area. Secretly give each player an animal name to be called. More than one person can have the same name. While the hunter is in the center of the play field he is to call out an animal name. He will call out animal names one by one until he finds one that is in the group. Once a players animal name is called they are to run across the opposite goal line and then return. When the zookeeper sees this he is to run to the zoo, get his net, and return to center area to try and tag the running animal. The net can be something soft like a piece of foam or soft rubber item. Any animals tagged are taken to the zoo and sit until all players have been called.

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Three Legged Race

Required: Scarf or pieces of cloth
Players: Small to large groups

Have each team break off into pairs. If you have adults playing, match each adult with a child. Take one scarf and tie together the inside ankles of the pairs while they stand hip to hip. Mark off a starting line and finish line for the players to race through. The first team to cross the finish line is the winner. You could even plot out a marathon or obstacle course for them to run through.

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Tunnel Race

Players: Small to large groups

Teams race against each other while lined up in relay formation. All players spread their legs in straddle position and the last player from each team crawls through the legs. The next player follows in turn until the team is back into original formation. As soon as a player has crawled through the tunnel, they are to stand up so the next player can get through his legs. The first team that completes the order is the winner.

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Blanket Volleyball

Required: Fun Gripper Volleyball, Volleyball net (if wanted), and blankets or sheets for each team
Players: Small to medium groups

You can use a volleyball net if you prefer, but not necessary. Set up teams and each team should have four people on it, so that there will be one person holding each corner of the blanket. Have one team serve the volleyball by placing the volleyball in the middle of the blanket. They are to lower the blanket and then raise it quickly as a team, to allow the ball to become air borne. The opposing team must catch the volleyball in their blanket and toss it back again.

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