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Warm ups are vital before doing any physical
activity. Warming up removes stiff muscles.
They get the blood pumping through the body and the
heart beating.
Here are some enjoyable activities that will warm up
students before any physical activity is performed.
BLOB TAG
FOX HUNT SQUIRREL
HULA-HOOP TAG
SNAKE TAG
TOILET TAG
ZOO KEEPER
THREE LEGGED RACE
TUNNEL RACE
BLANKET VOLLEYBALL
Required: Play area
Players: Small to medium groups
You need at least 10 kids
playing including a caller. All the players must first line up in front
of the caller, and the caller whispers an animal name to each player
that they will be in the game. Once all the names are given out, the
caller gives them ten seconds to run around. Afterwards, the caller
starts calling animals out. When the caller calls an animal, that person
has to run from everyone and all the other players have to tag that
person to get him or her out, but the caller doesn’t have to wait until
the person is out to call the next animal. The caller can call another
animal before or after the person is tagged, it’s up to the caller. This
goes on until there are only two players left. The remaining players
must go to a designated area with boundaries to do a sudden death. They
do the same thing, but this time they are not allowed to step out of the
boundaries. If they step or are tagged, they are out and the last one
standing is the winner. The winner will be the caller in the next game.
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Required: Large play area
Players: Medium to large groups
You start this tag game
with two people as the blob. They have to lock their arms together and
cannot come apart. Once the blob tags someone, they become part of the
blob and add to the end. The blob becomes bigger and bigger. Only the
ends of the blob can tag someone, so players can run through the blob,
if possible without getting tagged.
Required: Large play
area
Players: Large groups
You need players to be
trees, players to be squirrels (half of tree total plus a few) and a few
players to be the foxes. For a class size of 22, assign 12 kids be
trees. Each of those players will pair up with another to be one tree,
which will give you 6 trees. There will be 8 squirrels. This is to
create the problem of not enough trees for all the squirrels. There are
also two foxes to catch those loose squirrels. For a group of 40, have
22 kids be trees giving you 11 trees, 14 squirrels and 4 foxes.
The trees go out into the play area first. Two people become a tree by
standing face to face and holding hands with arms raised over their
heads. Once the trees are into position you send out the squirrels to
find a home. A squirrel must stand underneath the raised arms to be in a
tree. If a squirrel has no home he goes to another squirrels home tap
them on the shoulder. That squirrel must leave his home out the other
side of the tree and find a new home. Give the squirrels a few minutes
of establishing a cycle
of tree swapping. Once this has been done, send in the foxes and they
are to tag any loose squirrels. Those squirrels tagged are to sit out of
the game. After a few squirrels are tagged, start taking away one or two
trees (Have someone come in with a chain saw to remove the trees - they
will notice that this is changing the squirrel’s habitat. After the kids
have played this game then let them choose what they would like to be.
You’ll find most players will want to be squirrels and foxes, and few
will be trees if any at all. Play out the game and then talk about what
went wrong.
Required: Gym floor and Hula-Hoops
Players: Medium to large groups
Pick 2-4 players to roll
Hula-Hoops that will be positioned across both sides of the play area or
gym floor. Have the rest of the players line up across the width of the
gym floor. Players will run from one end of the gym floor to the other
trying not to touch or be tagged by the rolling Hula-Hoops from the
players on the side of the play area. As players are tagged they will
join the rollers on the sides with additional Hula-Hoops to tag existing
runners. Great game idea for PE teachers and kids will beg to do this
again.
Players: Small to large groups.
Start out with three to four in a group. Try to get as many groups as
possible and leave a person as “It”.
Have the members of each group attach together by holding onto the waist
of the person in front of them to form a snake. The person in front is
the head and the person in back is the tail. To start, the person that
is “It” must catch the tail of one of the snakes and attached to it. If
he is successful, the head must come off and he is now “it”. You are to
twist and turn your snake to keep from loosing your head.
Players: Small to large groups
One person is to be “It”. Players are to run back and forth to the
two different safety areas. If tagged they have to go down on one knee
and have one arm up. The arm should be displayed so that the elbow is
bent and wrist is bent above the elbow. They are to stay in that
position until someone else frees them. To be freed, another player has
to sit on their knee and push their hand down as if they were flushing a
toilet. The tagged player must also make the sound of a toilet flushing
while doing this. If caught that person is also a toilet and the toilet
becomes another “It”.
Required: Playground or large area
Players: Small to medium groups
Mark off two goals approximately 50 feet (15 meters) apart. Between
the goals, off to one side, have a ten-foot square for the zoo. Choose
one player to be the zookeeper and have them stand in the center of the
play area. Secretly give each player an animal name to be called. More
than one person can have the same name. While the hunter is in the
center of the play field he is to call out an animal name. He will call
out animal names one by one until he finds one that is in the group.
Once a players animal name is called they are to run across the opposite
goal line and then return. When the zookeeper sees this he is to run to
the zoo, get his net, and return to center area to try and tag the
running animal. The net can be something soft like a piece of foam or
soft rubber item. Any animals tagged are taken to the zoo and sit until
all players have been called.
Required:
Scarf or pieces of cloth
Players: Small to large groups
Have each
team break off into pairs. If you have adults playing, match each adult
with a child. Take one scarf and tie together the inside ankles of the
pairs while they stand hip to hip. Mark off a starting line and finish
line for the players to race through. The first team to cross the finish
line is the winner. You could even plot out a marathon or obstacle
course for them to run through.
Players: Small to large
groups
Teams race against each
other while lined up in relay formation. All players spread their legs
in straddle position and the last player from each team crawls through
the legs. The next player follows in turn until the team is back into
original formation. As soon as a player has crawled through the tunnel,
they are to stand up so the next player can get through his legs. The
first team that completes the order is the winner.
Required: Fun Gripper
Volleyball, Volleyball net (if wanted),
and blankets or sheets for each team
Players: Small to medium groups
You can use a
volleyball net if you prefer, but not necessary. Set up teams and each
team should have four people on it, so that there will be one person
holding each corner of the blanket. Have one team serve the volleyball
by placing the volleyball in the middle of the blanket. They are to
lower the blanket and then raise it quickly as a team, to allow the ball
to become air borne. The opposing team must catch the volleyball in
their blanket and toss it back again.
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